Warden Tank Build
Warden Tanks are incredibly strong in their role, capable of soaking up and shrugging off endless damage while still providing powerful buffs and debuffs. With a Warden tank, the healer will feel much less pressured, meaning they can focus more on keeping the DPS alive while the tank manages the battlefield with ease.
Gear Sets
Nazaray: Combining perfeclty with Turning Tide, you will be able to extend the duration of all Major and Minor debuffs against enemies nearby when you use your ultimate. You can get this from Shipwright's Regret.
Turning Tide: Applying Major Vulnerability to enemies is a huge boost to your groups DPS, and this will help to exaggerate that further by increasing the duration, cutting down on the cooldown time significantly. This set also comes from Shipwright's Regret.
Puncturing Remedy: With this two-piece, you will be able to boost your own resistances and heal yourself at will, using only your taunt. You can get this from Dragonstar Arena.
Pearlescent Ward: This powerful set comes from Dreadsail Reef, and will allow you to boost the damage output of your group while they are alive, and boost the damage mitigation of your remaining group more and more as people die, making it incredibly versatile.
Skills
Pierce Armor: Your primary taunt that will debuff the opponent with Major and Minor Breach while also boosting your resistances and healing you through the Puncturing Remedy set.
Fetcher Infection: This applies a very nice Minor Vulnerability debuff to your opponent, which helps with the overall DPS of your group.
Deceptive Predator: An excellent skill for decreasing area of effect damage, and also boosts your speed for a few seconds. If you don't need this in the content you are doing, go with Shimmering Shield.
Polar Wind: A nice burst heal for you and one other along with a decent heal over time for yourself as well.
Corrupting Pollen: This provides a burst of healing at the end of its duration, but is mostly here for the Minor Cowardice debuff, which reduces enemy attack power.
Aggressive Horn: An excellent boost to the damage output of your whole group, best used in tandem with other people using the same skill.
Elemental Blockade: You can use this for nice, efficient access to snare, immobilization, Chilled, Brittle, and a projectile damage shield for you and your team.
Destructive Clench: This also applies Chilled and Brittle along with an immobilization and Major Maim, further reducing enemy damage done.
Bull Netch: An absolutely essential skill that will allow you to keep on blocking almost endlessly, as well as regularly purging you of negative effects.
Gripping Shards: This is your main source of immobilization, allowing you to root enemies at your location with a good chance of applying Chilled and Minor Brittle to them in the process.
Expansive Frost Cloak: A unique skill that allows you to provide Major Resolve to your entire group, which is a powerful buff that DPS don't tend to use.
Reviving Barrier: A great failsafe that can save your group in a tricky situation. You will mostly use Aggressive Horn, but this can be used instead to save the group from a mistake or to help them power through tricky mechanics.
Champion Points
Ironclad: This grants you a nice boost to your damage mitigation against direct damage attacks, which is one of the most common that you will encounter in PvE.
Enduring Resolve: Damage over time mitigation is very useful, since it counts for single target DoTs and area DoTs. This means that, in many cases, this will stack with Unassailable.
Duellist's Rebuff: Often stacking with Ironclad to further boost your resistance against single target attacks, this is a useful one for tanks in particular, helping to mitigate the heavy damage coming from bosses.
Unassailable: Helping you to stand in stupid for longer, Unassailable will reduce your damage taken from area attacks, helping towards taking the pressure off the healer.
Boundless Vitality: Every bit of health makes a difference, especially in some of the tougher content that The Elder Scrolls Online has to offer. This will help you bump yours up a little more, increasing your survivability.
Fortified: Similar to Boundless Vitality, one can never have enough resistances, and this will add a little extra to boost your survivability so that you can focus more on the task at hand.
Sustained by Suffering: Gaining the ability to regenerate resources faster when you have negative effects on you is just perfect for a tank, making this a smart choice.
Bracing Anchor: As a tank, you don't need to move that much, but you certainly need to block as much as possible, making this a great addition to your toolkit.
Mundus Stone
The best Mundus Stone to use on this build is the Atronach, boosting Magicka Recovery massively. Tanks have great need of additional magicka recovery, and rely on other sources of recovery such as heavy attacks, group synergies and potions for their Stamina.
Food Buff
Tanks benefit especially well from Orzorga's Smoked Bear Haunch, boosting all recoveries along with Max Health as well. However, it is expensive, so if you need a cost-effect option, use the Bewitched Sugar Skulls, which are also very effective.
Race
The best race to use for this build is a Nord for its higher resistances and ultimate regeneration, but Argonians, Imperials and Bretons are also excellent options for their superior survivability and sustain.
Potion
Tri-restoration potions are generally the best for any tank to run, allowing you to manage your resources perfectly. However, when you are dealing with trash mobs and the like, you won't want to waste them, so carry some trash potions around for the parts that aren't very intense.
Mortality
The Undeath passive can be tempting for tanks, but running a Vampire on all but highly specialised and rather inefficient builds is a bad idea. The amount of fire damage found in PvE content, and the high increase to standard skill costs, will make running Vampire on a PvE tank a liability.
Notes
Notes go here