Stamina Templar DPS Build
Stamina Templar DPS builds are great for sustained melee-range damage. While they can fight from range using a bow, they will rely more on weapon abilities and tend to shine in melee range. Stamina Templar DPS builds are a lot of fun to play, and can help the group with powerful buffs and debuffs to boost group damage output.
Gear Sets
Perfected Arms of Relequen: Found from Veteran Cloudrest, getting a full set of this can be a tall order. Fortunately, you won't see too much of a DPS drop if you use the normal version, so feel free to use that until you are ready.
Deadly Strike: This has been the go-to Stamina Templar set for a long time, providing a massive boost to damage over time and channelled abilities, which a Templar has in spades. You can get this from Cyrodiil gear merchants, or on Guild Stores if PvP ain't your thing.
Perfected Thunderous Volley: An epic damage over time addition that is best used with the Endless Hail morph. You can get this from Veteran Maelstrom Arena.
Zaan's: This is a great set from Scalecaller Peak that deals a tremendous amount of flame and burning damage, but should be used in melee range.
Skills
Biting Jabs: This is your primary spammable, and also grants you Major Brutality, meaning you don't need to get that buff from potions.
Radiant Oppression: Your primary execute which, despite costing Magicka, is 100% worth it for the ridiculous amount of damage that it deals. Use this when the target hits around 33% health.
Barbed Trap: Your source of Minor Force. If you are already at the 125% critical damage cap in content, then switch this to something with more damage if you wish.
Camouflaged Hunter: This is your access to Major Savagery, meaning you don't need to get that buff from potions.
Deadly Cloak: A very nice extra area damage over time ability that you should try to keep up at all times. You can also use Razor Caltrops instead for area Major Breach if you wish.
Dawnbreaker of Smiting: You don't need to use this ultimate actively. It's just here to give you a damage boost from the Fighter's Guild Slayer passive.
Endless Hail: Never refresh this skill too early or you will miss out on the valuable escalating damage buffs that the Maelstrom Bow provides.
Ritual of Retribution: Similar to Endless Hail, never reapply this too early as it provides escalating damage over its duration.
Solar Barrage: While this provides respectable damage in its own right, it is mostly here to boost the power of all your other class abilities by 5%.
Poison Injection: An extra damage over time ability that can be used as a ranged spammable in the execute stage if content mechanics are forcing you away from the enemy.
Power of the Light: Despite its short duration, you should try to keep this up at all times. It deals a huge burst of damage based on how much damage you dealt while active, and also applies Minor Breach.
Shooting Star: If you don't have a Dragonknight in your group providing the full power Engulfing Flames buff, use Ice Comet instead.
Champion Points
Fighting Finesse: A welcome addition to your critical damage output that will help you get up to the 125% crit damage cap. If you are exceeding this cap in your group, choose a different perk like Wrathful Strikes.
Thaumaturge: Damage in The Elder Scrolls Online is measured in how much damage you do per second over the duration of a fight, and stacking damage over time effects is the way to increase this. Thaumaturge will boost that damage type.
Master at Arms: An essential boost to one of the primary damage types that all DPS use - direct damage. This is important on almost any DPS build in ESO.
Biting Aura: An important addition to this build that will boost the power of your area abilities substantially, which is where this class really shines.
Boundless Vitality: Every bit of health makes a difference, especially in some of the tougher content that The Elder Scrolls Online has to offer. This will help you bump yours up a little more, increasing your survivability.
Bloody Renewal: A powerful buff that allows you to restore stamina every time you slay an enemy. This shines best in boss fights with adds, or when facing many non-boss enemies.
Rejuvenation: Recoveries are important for every role. For healers, it is essential for keeping your group alive, for tanks, it is the source of most of your buffs and debuffs, for DPS, you can't deal damage with no fuel, and in PvP, no resources means death.
Celerity: Extra movement speed is an amazing boost in all content. In PvE, it helps massively with avoiding nasty mechanics, and in PvP, it allows you to run circles around your opponents.
Mundus Stone
The go-to Mundus Stone for any DPS is the Thief. It is very rare that you will reach the optimal critical chance numbers without the Thief unless you are specifically building for it, which isn't ideal. a
Food Buff
The Lava Foot Soup and Saltrice food buff is the absolute best option for stamina DPS across all classes, offering the best spread of Max Stamina and Stamina Recovery. However, if you are in content that needs more Max Health, try the Dubious Camoran Throne or Artaeum Takeaway Broth instead.
Race
The best race to use for this build is a Dark Elf (Dunmer). If you struggle to reach the crit damage cap of 125%, then a Khajiit is your best option instead.
Potion
Having built-in access to Major Brutality and Major Savagery means you don't need to run weapon power potions. Instead, you should run Heroism potions, granting Minor Heroism along with Magicka and Stamina return for a lengthy duration.
Mortality
Most Stamina DPS characters already have to work extra hard on survivability, and being susceptible to fire damage on top of high skill cost will make you a liability. Therefore, Vampirism is not recommended, and a werewolf offers no benefit. Stick to being a Mortal.
Notes
Notes go here